Les Misérables Back

Les Misérables

Made for:Level III, Faculty of Fine Arts Production designSet design © 2026

A film production design project focused on creating a believable visual world through contrasting environments — the courtroom, the streets of Paris, the underground sewers, a local bar, and Cosette's upper-middle-class home.

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LES MISÉRABLES Film Production & Set Design

Les Misérables is a film production design project focused on creating a believable visual world through a variety of contrasting environments. The project includes several key settings, such as the courtroom, the streets of Paris, the underground sewers, a local bar, and Cosette’s upper-middle-class home.

Each set was developed to reflect the period, social class, and emotional atmosphere of the characters inhabiting the space. Architecture, furniture, materials, textures, and color were carefully considered to give every location its own visual identity.

The design process also considered cinematic composition, camera movement, and practical filming requirements, allowing each environment to function as both a believable space and an effective setting for storytelling.

MAIN SCENE VISUALIZATION

(Hand-Painted in Gouache)

A hand-painted study exploring the bar’s atmosphere, composition, color palette, lighting, materials, and aged architectural character before translating the concept into the final set design.

INITIAL SKETCH

An initial pencil study developed to define the bar’s composition, perspective, spatial proportions, furniture placement, and key set elements before moving into the final gouache visualization.

Main Scene • Set Design & Visual Development

TECHNICAL PLANS

The technical plans were developed to organize the different sets of Les Misérables, defining spatial layouts, furniture placement, circulation, and key set elements. Camera positions and fields of view were carefully studied to ensure practical shooting angles, effective coverage, and strong cinematic compositions across each environment.

THE BAR

The bar was designed to reflect an old, modest, and slightly chaotic environment during the French Revolution period. Aged wooden furniture, worn materials, dim lighting, and crowded details create a rough and lived-in atmosphere, reflecting the social character and conditions of the time.

COSETTE’S HOUSE

(after mariage)

Cosette’s house was designed to reflect an upper-class lifestyle through a more spacious layout, refined furniture, and richer decorative details.

The set also explores the distinctive architectural planning of the period, using irregular room shapes, angled walls, and a spiral staircase to create a historically inspired and visually detailed interior.

COSETTE’S HOUSE — WATERCOLOR SECTION

(after mariage)

A hand-painted watercolor section exploring the interior character of Cosette’s upper-class home through the colors, furniture, decorative details, and architectural elements of the period. The refined furnishings, framed artwork, tall windows, and muted warm palette reflect the elegance and social status of the house.

COURTHOUSE FAÇADE

SECTION

A hand-painted watercolor study exploring the courthouse façade, architectural details, proportions, color palette, and historical character of the exterior set design.

PLAN

The plan defines the courthouse façade layout, entrance, stairs, and architectural proportions, focusing only on the exterior structure required for the scene.

3D VISUALIZATION & RENDERING

The sets were first modeled in SketchUp to develop the space, proportions, and architectural details. The models were then enhanced using AI rendering, with AI-generated characters integrated into the scenes to bring the environments to life. Photoshop post-production was used to refine the lighting, materials, atmosphere, and final cinematic look.

DESIGN SKETCHES

Early hand-drawn studies exploring different compositions, perspectives, furniture arrangements, and architectural details.

The sketches were used to experiment with the visual character and spatial atmosphere of the sets before developing the final designs.

RESEARCH-DRIVEN DESIGN

The entire project was built upon extensive research into the historical period, its architecture, interiors, furniture, materials, and everyday environments. Due to the limited visual references available from the era, developing an authentic visual language required detailed research and careful vinterpreta- tion throughout the design process.

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